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Episode 1 of my failed experiment in making the simplest game I could. What it lacks in solid gameplay, it makes up for in charm.

My games prior to this one were notorious for being ambitious and buggy and messy. Starlancer Six is clean, simple and reasonable.

It's the story of a young girl who inexplicably obtains magical powers which she uses to attack and destroy the dark world. This was intended to play out like a 13-episode anime series, but I lost interest in it shortly after completing episode one.

Still, it's a fun little diversion. I think you'll enjoy it. And if you've ever wondered what the bridge between Ara Fell and Rise of the Third Power is, this is it.

You'll notice some annoying game design flaws with the dungeon; you can't tell what switches did when you use them, and you can't tell which doors are locked until you try them.

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