logo 'RMAphadia' by 冥 :: rmarchiv.de is brought to you with love.
logo 'RMAphadia' by 冥 :: rmarchiv.de is brought to you with love.
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About this game
BETA is a quest-driven RPG with a focus on lighthearted dialogue. Some quests will also present the player with mini-games or challenges that the player has to beat in order to progress. Along the way, you will be presented with choices as well, some of which will have an impact on the outcome of the story in the game.
To find things to do you have to explore the game world. Talk to NPC's or interact with objects to find new things to do.
This game was originally created back in 2007, and finally released in early 2013. This newest version is an update of the original game, but overhauls a lot of the game's feature and dialogues, providing many quality of life changes and overall improvements, as well as adding new content.
Features:
How this game came to be
BETA was created in RPG Maker 2000, and was originally meant to be a test map for a much bigger project I had planned years ago, back in 2007. The much bigger project was meant to be one of those huge epic games that everyone seems to like to start on as they discover RPG Maker.
Anyway, I was so bad at eventing, I decided to create a test game to play around with the various features, like switches and variables. Not much later I got bored of RPG Maker, and abandoned the whole thing. Some years later I decided to have a look at my old RPG Maker stuff, and found out the stuff I had made in my test map was actually kind of fun. I decided to add some more to it. It didn't take long till I considered making a game out of it. By this time I still wasn't very serious about the whole thing, but I had fun adding random stuff to it that would make me, and my friend and li'l bro who tried it out, laugh.
After a while I suffered from a burn-out and took a long break from the project again. After about 1 and a half year I went back to the project, finally to finish it. The last month was a struggle to motivate myself to keep going till the end of the game, as I didn't want to take another 1+ year break from it before finishing it.
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