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"The Seventh Door" is a completed group project made by the Famas community. The goal was for each member of the team to take turns developing each sequence in the game, improvising the story and diversifying the gameplay as they pleased. As such, the first segment of the game was developed by one participant and then handed off to the next one who would then test it and also develop the next part. They would then also take the plot in whatever direction they wanted before handing the project off to the particpant after them. This continued until the game was finished. Participants were encouraged to express their own style.
The project exclusively contains custom graphics, and most of the soundtrack was composed by me (sriden) plus one track by Roi of the Suisse. The RTP is only used for a couple of sound effects.
Originally developed by members of a French RPG Maker forum, the whole game has been translated into English.
Story:
The game tells the story of a man who wakes up on a roof after a black-out, and understands that there's been a short period during which he wasn't controlling what he was doing. When put in jail by the police, he discovers that he has some uncontrollable fits that give him strange abilities. He uses them to escape, but quickly realizes that some much more dangerous people are after him.
In the meantime, Detective Zikaz investigates the murder of a young woman. A chalk drawing of a door has been left on the wall next to the victim, and the detective is starting to have headaches and memory problems while investigating the place. Little by little, he will discover the truth behind all this.
Gameplay:
The gameplay is varied, and contains several mini-games developed by the participants. This includes puzzle, driving, adventure, and stealth elements to name a few.
Without spoiling too much, some segments are more open ended than others. At times there may be multiple ways of achieving your goals, whereas at other times the gameplay is more linear. There are multiple endings, as well as bonus features after the credits depending on your actions throughout the game. If you get stuck, you'll find a help file in the game's folder.
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